Kaelin Joaquin Lind

Video Game Programmer

Specialized in C/C++ with hands-on experience in Unity and Unreal.

Kaelin Joaquin Lind

Professional Profile

Video Game Programmer, trained at ESAT in Valencia, where I completed an HND in Video Game Programming. My core stack is C/C++, with hands-on production experience in Unity and Unreal. I've built several projects end-to-end, including a custom game engine in C++, a handful of retro game recreations, and a team-developed game in Unreal — which is where most of my practical problem-solving and collaboration experience comes from.

Languages

🇪🇸 Spanish (Native) 🇬🇧 English (Native)

Contact Information

  • kaelinlind@gmail.com
  • +34 635 29 34 09
  • Pinoso, Alicante, Spain

Education

Featured Projects

A showcase of projects that I have worked on.

Game Engine

Custom C++ Game Engine

Developed a custom C++ game engine with OpenGL rendering, implementing a modular architecture and resource management system for efficient game development.

C++ OpenGL Conan 2.0
Ver Código en GitHub View on Youtube
TOPIDIA

Topidia: The Last Badge

Team-developed game in Unreal Engine 5 with Perforce version control, focusing on collaborative development practices.

Unreal Engine 5 Perforce
View Game on Steam View on Youtube
Crawler

Procedurally Generated Animations

Developed a crawler that navigates around obstacles and wall with procedural animation, using inverse kinematics and Unity for simulation and testing.

Unity Inverse Kinematics
Ver Código en GitHub
Asteroids

Asteroids Recreation in C

Recreation of the classic Asteroids game implemented in C, adding a User Interface and Accounts.

C User Interface
View on Youtube
Discord

Discord Bot

A Discord bot built with C++ that acts as the Game Master of the game Mafia.

C++ Discord API
View code on GitHub

Core Competencies

Programming Languages

C/C++ C#

Frameworks & Tools

Unreal Engine 5 Unity Git Conan 2.0 Perforce