Specialized in C/C++ with hands-on experience in Unity and Unreal.
Video Game Programmer, trained at ESAT in Valencia, where I completed an HND in Video Game Programming. My core stack is C/C++, with hands-on production experience in Unity and Unreal. I've built several projects end-to-end, including a custom game engine in C++, a handful of retro game recreations, and a team-developed game in Unreal — which is where most of my practical problem-solving and collaboration experience comes from.
A showcase of projects that I have worked on.
Developed a custom C++ game engine with OpenGL rendering, implementing a modular architecture and resource management system for efficient game development.
Team-developed game in Unreal Engine 5 with Perforce version control, focusing on collaborative development practices.
Developed a crawler that navigates around obstacles and wall with procedural animation, using inverse kinematics and Unity for simulation and testing.
Recreation of the classic Asteroids game implemented in C, adding a User Interface and Accounts.
A Discord bot built with C++ that acts as the Game Master of the game Mafia.